Lando Ahsoka

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nightmare1900 1

first draft still cant decide if i want ahsoka at 2 die or lando but basicly its just slam big things on ahsoka and untap her after activating her lando provides recources diplomatic immunity and lone opperative should be able to keep her alive long enough to widdle people down should probbably throw in vibro knives and take out over confidence but just dont have any

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j0n5150 7

You totally need to run thermal paint. On Ahsoka it will deal damage twice each turn and not increase her re roll cost.

nightmare1900 1

Have any idea what I could trade it in over? It seems like mabe the only option would be rebel?

j0n5150 7

Diplomatic Immunity is very expensive at 2. As is master of the council. I would change lone operative for light saber, same cost more damage. Ancient light saber is great because you can play it and then if you can't afford the re-roll later just get rid of it. . Throw in some holdout blaster and vibroknife. Turn 1 you can play it and have a resource left over. Also redeploy is great.

Maybe go for electroshock over reversal.

Just some thoughts. You want this deck to be really cheap so that ahsoka can afford to ready herself.

Also you will want to make lando good with redeploy stuff. Otherwise Ahsoka dies and you die.

nightmare1900 1

Lando is at 2 dice he gives an extra resource at the beginning of the game plus all the other resource generation cards I haven't run into needing extra resources lone operative is great because I could heal for 4 a turn and having 2 master of the council's on her is just broken and i want to see it evey game I was thinking of turning 1 diplomatic immunity into a one with the force so that if she does die I still have damage i could add holdout blaster over datapad maybe

j0n5150 7

Just don't forget that with 2 upgrades she is gonna cost you 3 to re-roll. Which is lots to do every turn. I would be interested to see this deck in action.

nightmare1900 1

Same I'm going to test it alot on Thu at a tournament

nightmare1900 1

I also feel like if you are going to spend an extra resource to untapp her it should be worth it thats why i run her at 1 dice

nightmare1900 1

I could see this deck going just a bunch of weapons and her at 2 dice also but me and my friend are sharing cards and he's going windu weapons so this was kinda my only option