This Is Fulcrum

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This Is Fulcrum 2.0 9 5 6 1.0

Devizz 35

Been testing Ahsoka with countless other combinations such as Qui-Gon, Kanan, Lando, Ezra and more (FYI, Ezra is a viable replacement for Smuggler but he is also a lot less consistent). This is something I came up with recently - if you can get to late game then nothing will be able to stop you since you will do shitload of DMG without using any dice. The problem comes down to aggro decks with good rolls early game. If Ahsoka dies in turn 2/3 the game is probably lost.

Don't try to snipe an enemy character early on, you probably won't be able to do that. You want to take your time, set-up your board and make sure you prevent all the DMG you can while piling up on resources.

There are only 6 upgrades in the deck and Ahsoka HEAVILY relies on getting Thermal Paint in turn 2-3. If you don't get it by then, you will have no real way to threaten your opponent.

The ideal scenario is as follows: you get 0 cost resource generation/control cards in turn 1, have no DMG dealt to you in the said turn and also you go into the next turn with 4 resources or more. Then you draw two thermals on turn 2 and it is pretty much GG.

The problem is if you draw Thermal AFTER getting the likes of Leadership and Feint, the latter are pretty much useless and you won't be able to utilize them later on since you need to discard in order to get what you want next turn.

I considered dropping x2 Luke's Protection for additional Ancient Lightsaber and Master of the Council, what do you think?

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