Emo Traitor Fast Aggro

抽牌模拟器
可能性: 0% – 0% 更多
Derived from
Emo Traitor Fast Aggro 0 0 0 1.0
灵感源自于
Emo Traitor Fast Aggro 6 5 12 3.0

BlueValeGames 45

The goal of this deck is extremely fast aggro with massive damage rolls per round for as cheap as possible.

I took this deck 4-0 in my local store tournament last week. I beat a few of my friends strong decks with it. I took it 3-1 in this week's tournament as well.

I'll try to keep a running total here: 9-2

Mulligan to get Electrostaff first, with Vibroknife being second. Ideally you want Electrostaff and another upgrade, and 3 mitigation cards in your opening hand.

All upgrades cost 2. All mitigation costs 0 All life/health costs 1

It's important to note that 50% of every single dice card, including the characters, is melee damage (except for FN, but if he rolls ranged, use it or reroll, up to you). Also note that all dice cards (except the two chars) have no resource costs. Getting Electrostaff on each char early on is very important to this build. Every time one of your chars rolls a resource damage side, it will be free.

The disadvantages of this deck are that all dice cards cost 2 or less, so they are susceptible to Electroshock and Imperial Inspection. I don't often play anyone with Imperial Inspection, and there's only 2 Electroshock cards in a deck max, and only for Yellow, so you should still be able to overpower even those cards, or just plan that during a tournament, you just may lose that particular game. Just keep steady with the discard and rerolls to attempt to overpower the use of these two cards.

You can easily roll 6-9 damage on round one with just one upgrade out. You will then consistently roll 6-12 damage every round once you get some more dice cards out.

I can't stress enough on the discard and rerolls. You should be able to kill one character per round or nearly kill them. You can then split damage the next rounds to finish one off and start on the next one. Bide your time, if you can outlast your opponent each round, let them claim the battle field. Then take your time discarding as much out of your hand as you can to roll maximum melee damage. The look on your opponents face when you keep discarding excellent cards is priceless when you end up hitting that 12 damage each round, usually unblockable if even one Vibroknife.

Keep in mind that with each round, you can usually do so much damage, that you should not worry about shields. If someone has 3 shields, still go after them, 6-12 damage is no joke, even with shields. Your next round will finish off whatever was shielded. I've won half of my games without vibroknife at all.

Make sure to play the Crossguard Lightsaber on Kylo for that one extra damage to a char. Don't forget to use Kylo's color calling ability. Don't be afraid to ask to see their discard pile to get a better idea of what color to guess. If you put a modifier only die card on FN, do not use FN's ability to roll it, it may land a nice +3 which can be quickly mitigated before you roll the rest of your dice out.

Round 1 and 2, Mitigate enough to keep you damage free if you can, let the opponent claim early, then discard everything to get that perfect roll for single round kills.

The two downsides to this deck are Imperial Inspection and Electroshock. Save a Rend for Imperial Inspection, and just suck it up when you get Electroshock. You should still have enough dice cards out to wreck someone even if you lose one or two. and follow the discard/reroll plan.

I hope this deck build finds its way to those of you looking for a budget aggro deck that is heavy hitting, fast playing and soul crushing to your opponents expensive decks. Nothing in this deck cost more than $10. a handful were $5, the rest were all $0.25. I built most of this by buying singles, using what I had, and from the 2 player game.

It's beat quite a few of the top meta decks out there so far, so I'm pretty happy with it as of now.

Unless you're being heavily mitigated, games usually don't go past round 4. With mitigation, they may last round 5-6, but you're still very much in the game while your opponent is pretty much gone by then.

I'm open to any suggestions and comments. Enjoy!

2 个回复

Enfantterrible 171

Is there a specific reason for the omission of Ancient Lightsaber?

BlueValeGames 45

Excellent question!

While I would love to have a pair of these in my deck, I refuse to pay $100 for a pair of them (they fluctuate between $46-$50 each at the time of this writing)

Sorry, I forgot mention in my writeup that this was a budget build. Anyone can afford to build this deck. The most expensive card in this deck (at the time I bought the cards) were the $10 Vibroknives. Most of the non-dice cards are $0.25 a card, and then most of the dice cards are $5 or less each. FN is $2, New Kylo is in the new starter (of which I bought two of anyway). I'm sure once singles for the 2 Player Game start to surface, the ones i pulled from the 2 player game will be pretty cheap since they are starter pack cards that anyone can buy with zero rarity.

If I draw any Ancients (which I hope I do each time I'm able to open a pack or two), I will be swapping out Lure of Power or Praetorian Guard. It certainly fits the build of the deck, but not the budget part. Sorry, I forgot to include the budget comments in my write up. Ancient Lightsabers would be awesome.