GameKnight 14
So this is current build.
Currently runs fast enough to be able to retreat to get ahead. Might need a few more mitigation cards to help when you can't.
Usually runs at even win/loss in events and am looking for ideas to boost that, if that is a possibility.
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Impulsive was to resolve an indirect and range but it has seldom happened, Will try the Hyperspace Jump but only one and add back in another First Aid. 3 can be hard to come by. |
How about Hyperspace Jump? probably remove impulsive.