Rex's Blasters

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GameKnight 14

So this is current build.

Currently runs fast enough to be able to retreat to get ahead. Might need a few more mitigation cards to help when you can't.

Usually runs at even win/loss in events and am looking for ideas to boost that, if that is a possibility.

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the BEAST 1128

How about Hyperspace Jump? probably remove impulsive.

GameKnight 14

Impulsive was to resolve an indirect and range but it has seldom happened, Will try the Hyperspace Jump but only one and add back in another First Aid. 3 can be hard to come by.