Guns for hire

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Patpatine 195

Starter hand: Fast Hands. Weapons, such as Hunting Rifle to save early game resources. And dice control events, such as Take Flight and He Doesn't Like You.

First turn: Play Fast Hands (if able) on Jango Fett - Lethal Mercenary as your first turn. That way if your opponent activates a character you'll be able to counter with Jango. And with Taking Ground you'll of most likely won the roll for the battlefield, this will allow you to claim first and get some quick upgrades down on Jango for some fast damage. If they play an upgrade or support instead, than either activate Bala-Tik - Gang Leader, or play an upgrade of your own. You're gonna want to try and play an upgrade at least once per round.

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