抽牌模拟器 |
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无.这是原创牌组. |
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Luke’s Dead Friends... spoiler alert! | 2 | 1 | 0 | 2.0 |
Czech Nationals 2018 - top8 | 4 | 3 | 1 | 1.0 |
Chicago Regionals 2018 | Top 8 | Han/Biggs | Loth-Wolf Pack | 17 | 10 | 8 | 3.0 |
Bigulf 821
Deck play is simple, get the Flacon out turn 1, then activate Biggs, use his ability to activate the Falcon and reroll as needed, then use the Falcon’s ability to roll out Han. As the game continues yo-yo add mods to the Falcon as well as Retreat/Hyperspace Junp as needed.
21 个回复 |
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I did consider the Cannon and was a late cut.. playtesting has gone well so far, the speed of the deck is better then I anticipated and turns 3 and on I am Hyperspace Jumping or Retreating. |
I'll say 13 cards dedicated to mitigation and avoidance is too much, and it doesn't seem like you have a great engine to get the resources required to get the Falcon out turn one. You really shouldn't count on getting your battlefield turn one. You'll have to mulligan hard for a Truce, or count on the 1/6 chance of a resource on Biggs or a 2/6 chance on Han of getting the resource required. At very least, I'd take out a the Hasty Exits for two Well-Connecteds. This will give you a better chance of getting that extra resource required. And also, too, you have eight mods in your deck, to only 1 vehicle. A vehicle can only have three mods. I know you want to increase your odds of getting them, but after you have three, they're just going to be dead weight in your hand. You can afford to cut some of that mitigation, or honestly the Friends in Low Places, for at least one other vehicle. The N-1 Starfighter is a great option. You're also running red hero vehicle, so you should absolutely grab the R2 Astromech, and a Targeting Astromech isn't bad either. I'd run the R2 in favor of Strategic Planning, and at least a few more vehicles in favor of Friends in Low Places and Outgun. Also, I don't love Laser Cannon, and I think you'll find it underwhelming. Just my thoughts. |
But the Strategic Planning resets the Falcon for 1 while the R2 costs 2 AND a coveted mod slot. Definitely should stick with Strategic Planning. |
If it's my choosing between a one-cost event that will equal one ready, as opposed to a zero cost mod that I can pay two EVERY TURN for a re-ready, I'm choosing the latter. You make a good point about the mod spots, but I'll take two mods I can use multiple times over three mods I can only use once. |
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No second chance? |
It's your deck man, I'm just giving my reading on issues I think you'll run into. To recap:
These things all point to your deck having a lot of fat in hand that will result in a lot of pitching to re-roll, and if you could replace that fat with things that will increase your odds and make your deck more reliable/versatile/scary, I don't see why you wouldn't. But hey, as I said, it's your deck, and you clearly don't value other viewpoints, so I will bow out of this one. |
I have less of a problem with the mitigation and more of a problem with the fact that you'll be drawing unusable mods late in the game because the Falcon can only hold 3. Maybe add a vehicle? |
Using your logic I should only run 3 mods. I must have a mod turns 2,3, and maybe 4. Depending how the game is going turn 4 could be Roll out and resolve dice and Jump/Retreat. Also, look at the math.. let’s say chance to win the roll is 50/50... then there is a chance when you lose the roll to still get your BG, then you have 56% chance to get money from activating Han, and you can reroll his dice also as needed, and you have a chance to have opening hand Truce. Put all that together and I have played this deck at least 20 times and have never missed a turn 2 Falcon. |
Okay budddy, don't get testy just because I suggest one more vehicle. |
It isn’t needed and the extra activation would slow the deck down. This deck thrives on speed. |
Not testy, just explaining why. I did update the list and removed 1 mod and 1 removal and added 2x Shield Generator as I have now started seeing people add Support hate to their decks. |
I also took advice in new version and now down to 5 mods and added 2x DH-17 Blaster Pistol |
A single support kill card wrecks this deck. |
Shield Generators will help, possibly--though I'd be inclined to just add another couple vehicles over protecting a single vehicle. However, I can see the potential here to ride a single modded up vehicle and playing the whole mitigation/run away shenanigans. Popular hero tactics, and thematic I suppose. |
I agree with the other commenters. A single vandalize to kill your falcon might as well be an auto-loss for you. You really ought to dedicate at least 1 more slot to any of the great backup vehicle options, or risk a blowout from a card that shows up pretty frequently in your opponent's decks. |
I also run Scavenge in the newer version which allows me to dig for upgrades as well as get my Falcon back if it should die. |
Have you considered changing the battlefield to Theed Royal Palace - Naboo? It gives you a resource and a free action for your power action. Plus if you only have one vehicle, this might help you more throughout the whole game, rather than just in turn one. |
I have play tested that BG and I really like it. It is in my newer version of this list which I will post here. |
THhank you everyone who has posted here and offered advice as to ways to possibly improve the deck. I have implemented many of the suggestions and newest version went 4-1 last night playtesting. swdestinydb.com |
I would highly recommend the Handheld L-S1 Cannon to plop down onto a character, as its only downside is negligible because it'll be your only upgrade.