Imperial Oppression

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Big Brother Veers 0 0 0 1.0

Infrazed 9

Extreme dice control, removal and manipulation. Ideal opening hand is Datapad, Enrage, Outpost, Sith Holocron, and Force Throw. Overall goal is to build Vader to draw heat from Veers so he can ramp into supports. Sith Holocron is mainly there for resource efficiency to build Vader, but provides utility if you pull a double blue ability early on so you can throw it on Veers and reduce cost of Commanding Presence later on. If the enemy focuses Veers instead, you should have enough resources by the time he dies to fully kit out Vader with upgrades and a couple supports, which they will now have to deal with. Early support goals are Outpost and either First Order TIE Fighter or Speeder Bike Scout depending on the deck you're playing against. Brutal mid and late game combo potential with All In and Tactical Mastery once die with focus are on the table.

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Infrazed 9

I'm unsure if I want to keep Holdout Blaster for more damage, or replace it with Immobilize (or another blue ability upgrade) for more Sith Holocron synergy.