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|palp version 6||0||0||0||1.0|
|Worlds TOP 64 - FAT PALP||1||1||0||1.0|
|Monk's YoloPalp - ePalp3 / Jabba - Worlds (5-3)||10||9||1||1.0|
It was a heck of a day on Saturday, far exceeding my expectations with 12-0 performance even though I put in an inappropriate amount of time building and tweaking this deck through many iterations. I've been testing Pappa Palpatine with my Olympia, WA skeleton crew since Palp was released, and this finally got to the point where it was resilient and powerful enough for me to have confidence in it. Still, I felt it overachieved... At any rate, here is my tournament report: hit me up with any further questions or comments you may have. This is likely to be my only deckbuild that garners any interest, so I have bandwidth to chat about it! email@example.com
In all my papa palpatine testing, card draw has been the biggest issue for me. I play so many cards as upgrades on him, that i've got nothing left for re-rolls or event mitigation. Jabba usually gives me an extra card each round. In earlier versions, I ran seperatist conspiracy, but too often my opponent ditched a card or paid a resource to prevent the card draw. With LM, I have fatal blow or pushing slash on-line and pseudo "in-my-hand" when the time is right. I hate having to run 2 fatal blows and pushing slashes in my deck. Those are the worst to get in your opening hand.
Game 1: Reylo. I wish I could remember his name, but a great guy from Walla Walla, WA. Thanks to him for making the long road trip here. He threw down Reylo, which was my most dreaded matchup. I knew luck was with me when I got my #1 anti-reylo tech card in round 1 and round 2: Galactic Deception. It just turned off every one of his tricks. No loth-wolf bond, no polarity, no Kylo's power action, no rolling Rey's dice back in the pool. As he said, he rolled great!..... if it weren't for Galactic Deception.... By round 3, Papa Palpatine was well on his way towards Unlimited Power without much of a scratch. If I don't get Galactic Deception early, this is a different game.
Game 2: Jabba, Wat, Sentinel Messinger An interesting match - I did have my deck built with the primary intention of competing well with Satine Droids and JWM. That being said, JWM is a prime-time deck. My opponent was great, and self-acknowledged that going for Jabba first was a mistake.
Game 3: Marisa with Satine Droids AR
Marisa is a pro and came up from California. She doesn't know this, but my daughter (8 year old destiny player herself) has been a fan of hers since she took down the GQ in Redmond, WA a few months ago.
My luck continued in this game. When it takes 3 rerolls to get a Satine die to hit a resource....ugh. In contrast, every card draw and die roll went perfect for me. It didn't feel good.
*Game 4: James from Dice of Failure - Maul & Mandalorian Super Commando.
I got to play Wyatt from DOF at the Redmond GQ, so it was great to get to play another DOF member at this event.
When Papa Palpatine goes up against a fast, aggro deck like this, it is typical to go to the brink of death before bouncing back.
This really could of or should of been a loss. I knew that my mid-game fatal blow move on the mando dealt 8 damage, but neither of us caught that it was not fatal on the Mando. He should of had one health left and then i'd need another action to resolve a die to finish the mando off. But, it made a difference because James had a redeploy weapon in his hand that he could of played for 1 damage, and keep the resource investment. I'm not sure what other cards I had in my hand to offset the course of events that would of followed, but it would not of been a sure thing.
Game 5: Jacob - Cloud City Roller - Satine Droids My first CCR matchup. I haven't really had any practice playing against Satine droids, but I thought I knew enough of the matchup and assumed/hoped that my deck was suited to take it on. I was pretty nervous about it knowing the power of the deck, but it did work out for me.
Game 6: Brian - IGGY & Phasma 2 Great guy and a great game. I worry about going up against fast aggro, but my deck held up. It probably helped that he did have an inadvertent show of his intent to play admiral on Phasma, and that allowed me to pivot my strategy a bit to handle that. Otherwise, I likely would have been caught off-guard and gone down hard.
Top Cut 1: Brian - IGGY & Phasma 2 While it was great to hang out with Brian again, I don't think either of us were super excited for the same matchup. This time we got to see decklists, and knowing he didn't have "you are in command now" really helped me formulate a strategy to kill Phamsa first and prevent any admiral resets. He made a great call to separatist embargo my force storm in game 1 and my bacta therapy in round 2. Using Jabba to dig for desperate measures made separatist embargo a limited threat. Hero's scruffy looking nerf herder seems so much more powerful in my later matches. An interesting thought I have about this matchup is that I don't fear IGGY's power action. The damage on Jabba just doesn't matter much.
Top Cut 2: Jacob - Satine Droids I think these were my two most intense matchups. Especially game 2. I was burnt out at this point and running on fumes. As with other decks, I know, my deck does require a lot of thought and sequencing. There were times that I was in mid action and forgot what I was doing. The judge needed to remind me that I selected "resolving specials" as my action which allowed me to continue. Not my best and my opponent didn't give me an inch on some other technicalities, but I'd expect nothing less... I'm sure Jacob was going through fatigue also. At any rate, I'm looking forward to seeing the replay of these matches, as I think game 2 may have been my best come from behind victory ever. We both only had about 2 health total left and he had a lot of dice in the pool on horrible sides for him, but he had a hand full of cards. I almost missed this, but I was able to see that I had a chance to empty his hand with a force storm and two barterings on discard sides. After that, I had the potential to do the 2 damage I needed, but he focused to a shield and wanted to resolve it with his next action to prevent the kill. I had been holding my only EMP for a long time and was able to remove the one shield crait speeder die to stop the shield and then deal the two damage for the win. Big sigh of relief for me there, because as the DOF guys told me if it would have gone to game 3, I wouldn't of had time to win the tie breaker.
Top Cut 1: Andres the Ace himself - Satine Droids
The new terror of the PNW and odds on favorite to win this thing was one matchup I didn't want to face. He has come to Olympia before to play with our group, so I did get the chance to be crushed by him before. I knew what I was up against, and that (along with an emergency protein given to me by the DOF) allowed me to find the energy to be at my best.
Being able to see the decklists before the match was a huge help. I knew he had the big falcon and entourage package to watch out for. That said, the games were really a big chess match with me getting desperate measures, not taking the bait to blow up his fickles, and him hitting me with scruffy's to trash my desperate measures and bactas. For me, this was a matchup that I won't forget.
Thanks to smuggler's run gaming, dice commandos, my opponents, and everyone else there for one of my best days ever.
Wyatt - the beer you bought me after the whole thing was just about the best beer I've ever had and I really needed it. I owe you one for sure.