After much back & forth I decided to bring Vos to my last Prime of the season. Since he has been released, Vos has been a pet deck of mine. Now in the SoH meta, Vos has enough tools to build a really strong deck. An added benefit, Dryden Vos is not normally seen on the competitive circuit, giving you an advantage against known meta decks.
The key to winning with Vos is stacking the deck to the point that his special almost always gives you 4+ resources in value. You also want the least amount of cards possible that you can't play via special. That brings us to the removal suite. Four cards. Both Armor Plating & Riot Shield can be played for value via Vos' special every time. Motti's discard ability allows you to remove mitigation cards from the opponents hand while also removing a die. This way you can have 24 bombs to play via Vos' special & Hard Bargain without leaving your 22 health team too vulnerable
Mulligan for Counterintelligence, Hard Bargain, and your defensive upgrades. This protects your dice & health while also thinning the lesser value cards from your deck, further boosting the value of Vos' special side. Remember that the Admiral special side & play effect can ready ANY character or vehicle. This means you don't have to play it on Vos to reset him, it really depends on the situation where you want to put it.
If Motti rolls discard, you can use that for removal. Otherwise, you can Salt Flats his die for discard/removal, for focus to turn Dryden's dice to specials, or even for a resource to play Delve. If you don't use Salt Flats on Motti's die, it can turn Vos' die directly or act as soft mitigation.
Crime Lord is the only card that I'd reconsider. Other than allowing for a Darksaber, Admiral, or Vibrocutlass overwrite, Grand Moff is better in almost every way.
I ended up 8th in the swiss rounds, going 4-2. I got lucky with battlefield rolls & drawing Hard Bargain in my opening hand.
Round 1 Vs e4-Lom/Greivous3/Messenger WIN 1-0
Available on the Chance Cube stream, my first matchup of the day I was pretty rusty. Turn one I was able to Counterintelligence my opponents only removal card (Forsaken) & Hit Hard Bargain for value. While I was able to reset Vos multiple times with Admiral, I should have switched to damage after the reset instead of going for more specials. I had a clear board advantage at that point & needed to start doing damage. My opponent missed several DoA triggers, but I'm not sure it would have made a difference at that point.
Round 2 Vs eKylo2/ePhasma2 LOSS 1-1
This could have gone very differently had I played with a different strategy. I played Hard Bargain for Crime Lord rd 1. I had both Darksaber & Admiral in my hand. I figured that I'd be able to roll for focus or 2x resources, so I could reset Vos via Admiral overwrite. I unsuccessfully discarded to reroll twice before having to settle for the Admiral overwrite without reset. Rd 2 my opponent hit a 25% Kylo call & it was all downhill from there.
Round 3 Vs eThrawn2/Messenger/AR WIN 2-1
This was a blowout as it was a very poor matchup for my opponent. Thrawn develops slowly while playing an opponents removal events to control their game. My deck doesn't have any removal events, so Thawn's PA was useless. It wasn't close.
Round 4 Vs Wulff/Dooku3/Watto Villian Mill WIN 3-1
An extremely close matchup vs one of the my friends that I tested & drove with. This meant no surprises for either player. Rd 1 I was able to successfully play Hard Bargain for Darksaber to set up a decent board state. He was able to use YAIKN to play Grand Moff on Watto, flipping the battlefield and forcing me to target him first. End of the last round of the game, no cards in deck or hand, I only had a naked Dryden left to activate. (Darksaber had been discarded to Flames of the Past) His final character had 5 health remaining & 1 shield die showing. I needed to roll focus or six natural damage. I did the latter for win. Luck, luck.
Round 5 Vs Han Droids LOSS 3-2
I didn't hit Hard Bargain early this game & droids are often too fast to keep up with. That was the case here. I was able to kill R2 & Han, but 3PO was mostly alive at the end. Late in the game, I had Admiral on Motti & played a Superlaser instead of a Pirate Speeder Tank. PST could have been reset via Admiral for extra damage, which I could have used this game.
Round 6 Vs eGreivous3/Aphra/Messenger WIN 4-2
Round 2 I was able to activate Dryden w/Darksaber 4 times with Admiral overwrite & special sides. It was crazy.
Top Cut Vs #1 seed Chopper Droids
These games are also on the Chance Cube stream.
Game 1 - I made the same mistake twice this game - first I played Admiral on Vos instead of Motti, allowing it to be discarded when Vos died. Second, I didn't overwrite Admiral when my opponent could do lethal damage to Vos vis 3PO activation & Fateful. This lost me 4 resources. This game was decently close, and that mistake probably cost me a few points of damage. Also, I got stinkholed on a late Hard Bargain when I didn't have a yellow character to play Crime Lord on. Shoulda Played Grand Moff. LOSS 0-1
Game 2 - This game I was able to build up my board state early, and played my Admiral on Motti. I was able to use my supports to overwhelm the droids after Vos went down. WIN 1-1
Game 3 - Another close game. In the final round, I played Counterintelligence to reveal four removal cards in my opponents hand - Entangle, Easy Pickings, Hidden Motive, & Automated Defense. I put Entangle on top of his deck. I should have activated Motti first, using Salt Flats to turn his die to the pay two discard. This would have pressured him to burn a removal card, or risk two getting discarded & a die removed. Instead I played Delve doing a costly damage & slowing my gameplan. Had I played better, I really think I could have won & advanced. That said, I was exhausted & my gameplay was sloppy & suffering as a result. I was happy to go home & rest.
Thanks to everyone there that made this a great day, especially my opponents. Sorry if I misremembered anything in the tourney report. Thanks for taking the time to read, & let me know what you think!