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Similar idea to the Palpatine Jabba The Hutt - Renowned Gangster, but with a new trick up its sleeve with Admiral.
Losing Underhanded Tactics hurts, but I found Jabba's dice just too consistently get controlled away anyways once people understand how that deck works. Tarkin's power action is far harder to avoid.
Once Palp has a few upgrades on him, you can overwrite one to throw Admiral on him (no bonus HP though) and have enough resources left over to pay for the reset. Then, with all your focus sides, you can easily trigger the Admiral special to reset him a second time.
Palp doesn't get a ton of mileage out of the resets unless he has his sabers or Force Storm, but the resets can bring in a lot of resources and shields to let him stick around for the long game.