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It plays more like the slow, high health versions of mill than the more aggressive, two-character versions. I'm inclined to add Force Meditation to make milling a little more reliable, but I was pleasantly surprised by how well all of the 1-cost upgrades worked. You go in with an advantage because your opponent won't know what you're trying to do until round 2-ish, which was why I avoided Force Meditation, because that's a dead giveaway that you're playing mill. |
What would you look for in your opening hand? |
I like the creative idea. How well does it do in actual play?