MiO 2
Started out as a fun burn deck using Perilous Escapade with Target Acquired and Hampered to buff Fenn's PA, but I noticed how key having my battlefield was and swapped it out for Taking Ground and cards that focused on quickening the deck's tempo. I've tweaked this a lot, and this is the list I'm currently on. Due to the restraints of the character combo (Low health pool, very little built-in control), this deck isn't very consistent so I hesitate to call it a competitive deck. However, the speed and impact of Mean Streets can make it a difficult match-up for meta decks in a slow format. Regardless of its viability, I've been playing Destiny since the release of Spirit of Rebellion, and I felt the need to share the list because this is without a doubt the deck I've had the most fun playing.
Thought I'd include some of the cards I've recently removed and why: I stopped running Riot Shield which I admit seems like a no-brainer in a deck like this, but I had too many games where I held onto it as playing it seemed to feel like a real brake run.
I had swapped it out for Mend as I could play it for free if I didn't have another Mean Streets target that round, and it'd have max effect on either character. Currently, its spot is held by Across the Galaxy.
I ran Hidden Blaster over the Ordnance Launchers for a while, but for only one more resource, the Launchers seem insanely more valuable.
Instead of Han's Dice, I used to run Closing the Deal for resource generation by claiming Mean Streets. It was a fun use of a card that never sees play and when it went off round 1 or 2, it felt like a win was guaranteed. However, I switched it for the upgrade due to it being so situational.
When Covert Missions drops, I already have my eye on adding Flanked by Wingmen but not yet sure what to remove. Possibly 1 Instigate and the Han's Dice.
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With how many vehicle spot cards there are in the deck, how consistently are you able to draw the T-16 Skyhopper? Is it a card you hard mulligan for at start?