Murphy's law - x-2 10th place Tacoma Prime

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RebelTraitor 259

went 4-2 and finished 10th out of 36, started 1-2 and then Edwin Chen'd it. X-2 was my goal, because it put me in a position to make cut even if I didn't.

round 1: Jake, Satine/droids/AR, W. he went all in on trying to reset falcon, but his deck wasn't built to do that the same way mine was, so I took it down pretty easily.

round 2: Marcelino, Reylo, L. This game was crazy and may have been a world record for the biggest rewind. basically I played outgun for 4(which is illegal) and won the game, he asked to read the card after and realized that I couldn't do that, so we called the judge and he told us to rewind the round. I had two health on my last engineer and he had a full shielded Rey. I manage to survive that round, do some damage but end up not rolling a resource on my engineer on like 3 re-rolls when I had rolled it first try in the original game. following round he stayed alive at 1 health with a steadfast and I couldnt control all of his dice. credit to my opponent and to the judge for handling the situation so well, feels bad but we did the best we could have.

round 3: Bianca, Maul/Commando, L. Maul is very hard for this deck to beat because they have DM and can kill you before you can ramp into being able to one-shot the Commando. Not impossible, but Bianca played well and never gave me a chance.

At this point I'm at maximum tilt, having lost my free matchup to misplaying and losing my hardest matchup, but I was able to manage it well.

round 4: Stephanie, Kylo/Phasma, W. this is a very lopsided matchup because she has no way of dealing with the shadow caster. pumping chopper discards with salvaged arm put me in a position where I couldn't lose.

round 5: Sam, Admill, W. this matchup can be rough because of vandalize and flames of the past, but o scruffied one of his vandalizes and he never drew the other one or the flames of the past, so I took it down pretty easy

round 6: Thomas, Vader/FOST, W. same as the Kylo/Phasma game, with the added benefit of indirect being better. easy win.

the deck did what I wanted it to, make resources and have cards that actually do things. one of the biggest problems with previous shadow caster decks is that most of your cards were dead a lot of the time, and it took a lot of practice to remedy that but I did. One of the casualties of that strategy was easy pickings. The format doesn't have a lot of decks where the card is always online verus, so I cut down to one and eventually cut the second because it was another dead card. Shout-out to the rest of team Portland, we had 6 go up, 5 go x-2, and only one made cut.

5 个回复

Echo7 328

Good work bringing this deck, bad luck missing the cut. Do you happen to know the Top cut results from Tacoma? I'm putting them up on echobase: echobase.me

Thank you

RebelTraitor 259

@Echo7 The winner was Kallus/Snoke, second place was Vader/Greedo, maul/Commando and Plowoks in top 4, Reylo, Zeb/Jyn, Chopper droids, and maul/Watto in top 8

GregtheBiz 391

Why no Dorsal Turret? Too many mods at that point?

Echo7 328

Thanks @RebelTraitor, I really appreciate you taking the time to respond.

RebelTraitor 259

@GregtheBiz there's no dorsal because it doesn't actually do anything. You want to have a caster die that you can reset(R2), focus (targeting), and guarantee a resolve (TLT), and dorsal doesn't do any of those.