Veers Of War

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Knightofnoo 1

The main deck idea is get the cheap upgrades out early doors and raise the amount of constant damage. General Veers should roll first with Jango Fett only rolling into the fight after your opponent has rolled a character.

I tend yo try and protect Jango Fett with opening shields if i get the initiative, I also favour Jango Fett with the upgrades as this wil also make use of his ability.

Generating resource is ideally a mid game change of tactics when your focus shifts from getting some upgrades out to trying to get either Backup Muscle or First Order TIE Fighter onto the table, this is very situational as you but taking the opportunity to store resource to build up to more supports is a must.

The defensive side to this deck is minimal as the ethos is killed before you're killed, however the re-rolls of Unpredictable and Scramble can be a last chance option.

I've currently gone 10-2 with this deck but its early days, Other tactics to use is not being to hasty to take the battle field ideally once you've got Backup Muscle and some vehicles on the table you want to make use of them and this can lead to a steady stream of damage.

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