Gonners

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Gonners 0 0 1 2.0

Gameslayer989 437

This deck aims to use many shielding effects to make your characters extremely difficult to kill, allowing many activations of launch bay and black one. By utilising cheap upgrades the deck can ramp up towards the more expensive supports, or do a surprising amount of damage via death by a thousand cuts. To top it off, this deck uses patience to decimate an opponents deck to go for an alternate win condition. Patience in this deck is so good it would be potentially arguable that mill is the decks main win condition, but it can be extremely difficult to discard the remaining cards from the opponents hand to actually win. Still, a strong patience can leave an opponent without the ability to reroll, resulting in long, drawn-out games where you will eventually emerge victorious... or just die horribly to a Jango deck that carves through your troopers like hot butter. this deck is fun, but without a meta-change it cannot be classed as tier 1, or perhaps a card from the next expansion...

Watch the deck here

11 个回复

UnNerv3d 36

Could you go with a single hired gun for Thermal Detonator and then use Outpost combined with the battlefield Command Center?

TigToad 1

Immobilize in this deck seems like a great addition. It gives you one more die control option, while also providing you a die with 3 shield sides. Fun deck idea. How is it working out for you so far?

WarTeacher 78

Qui-Gon with red screams for Resistance HQ, just for the chance to fire off a machine gun of damage, if the opponent does not have any resources.

@TigToad Immobilize is a Villain card, so that is not an option. It is a really good card though.

Big_Campy 384

I am running something similar, except I use a Hired Gun instead of 2 Rebel Troopers. That lets me add Jetpack, Hunker Down, and Electroshock. I also use Holdout Blasters, Jedi Robes and Resistance HQ. My focus is Ranged damaged as well as QGJ ability.

I actually have an easy time against Jango because I can do damage before he even activates and usually I can force him to activate before I activate any of my characters.

TigToad 1

@WarTeacher yeah, that wasn't my brightest moment. Of course, you're right.

smerle 879

Should've been named Gooners :P

Sintor 7

I've been trialing a variant that gets rid of the huge supports here in favor of 2x Outpost and 2x It's a Trap. Performed more than one blowout so far with IAT -> Shield on enemy die -> 6-7 damage QQJ resolution -> laughter with a tinge of disbelief -> Riposte into erased character. I also dropped scouts for holdouts (more shields).

UnNerv3d 36

Sintore - how did you get 6 or 7 unique activations of Qui-Gon?

Outpost 1, troopers 2, and then upgrades? You had four upgrades on the field? Seems really good and somewhat late in the game.

Sintor 7

Just depends on how far in the game you are and how you rolled on QGJ as well. IAT is just match red and then ambush, can still resolve QGJ in the ambush. For the most part I've found that people are averse to shocking his shield sides so you can set up for this pretty easily.

Wosho 57

@Sintor Thats is awesome idea, bravo :)

UnNerv3d 36

Makes sense, I might have to give this a go, I love using IAT in unconventional ways. Resources, discards, all are really good