Angry Pudgy Windmill

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DandM 13

Unkar to disrupt/discard and generate resource Asajj for natural discard Guavian for good health for point cost and another target for yellow character abilities. Ideally opponents will be unsure who to target, Asajj to prevent the natural mill, Unkar to prevent the resource economy, while the Guavian will accumulate upgrades while they chase the other two.

Heavy control deck, designed to have a tonne of disrupt, discard and deck mill. Ascension gun for the focus/paid discard/ability to potentially mill for if you don't get your battlefield. Blackmail for more mill/fuel for Unkar after they have been disrupted Con artist for stacking deck mill. Cunning for more disrupt/discard/Con Artist/Crime lord if need be. Lure of power for more resources if crime lording or just more mill. Personal shield for a bit more longevity/fuel for Unkar.

Some nasty support designed to control with heavy synergy to your resource generation/disrupt and discard.

A bit of control events and some other events that will support the mill from hand or from deck. An Ace in the Hole to try and sneak out a crime lord.

Battlefield should be Otoh Gunga, to be neutral to you as not going for damage, could swap out for a battlefield to support the mill(pictured), or remove ranged to be neutral to you.

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