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L3/Engineers | 0 | 0 | 0 | 1.0 |
JuryDuty's L337 Engineers 5th Place Regional Winner (5/20) | 3 | 2 | 0 | 1.0 |
Covenant Masters - Trilogy Top 4 - Falcon and Little Boats | 2 | 2 | 0 | 1.0 |
PDX Regional — 55th Place — Shadowcaster Reset | 1 | 0 | 0 | 1.0 |
shadow caster l3 version | 1 | 1 | 0 | 1.0 |
ArrowBrookGaming 673
4 members of Arrowbrook Gaming piloted this list at Pax unplugged day 1 with a combined 19-5 record day 1 and a "5-1". Two pilots on Day 3 had a combined record of 9-3.
The idea of the deck is to use Motivate and Logistics along with your Engineers resource sides in order to stack money so that you can play a Shadow Caster with Armored Reinforcement and the mods that you draw with Engineers on turn 1. It should be relatively easy to get 3 mods onto Shadow Caster by the start of the 2nd turn and then your only goal is to reset Shadow Caster as many times as possible for a quick turn 2 or 3 win. One of the reasons we found success is that we teched heavily for the vehicle mirror with cards like Vandalize, Scruffy Looking Nerf-Herder, and Dogfight which most of the other vehicle decks were not running. We went with Theed as the battlefield because the 3 resource start gives you a potentially insane turn 1 ramp and makes it possible that faster decks may not even get a 2nd claim out of it.
You should be mulliganing hard for Motivate and Logistics and ideally you start the game with 2/4 but if you draw one of them in your opener it is okay to keep BB-8, or mods also. BB-8 is nice because you can use his dollar side to pay for himself and then load him onto Shadowcaster to either be rolled in, or overwrote for a Turret. His 3 focus sides also go great with L3.
In the vehicles mirror you want to start the game with N-1 instead of Shadow Caster and try to either blow up their Shadow Caster or trade blows with N-1's until you are able to Vandalize their N-1.
In my opinion this has a winning matchup against almost anything in trilogies except for Mill and Snoke/Aphra/Droid which I think are close to 50/50's and are heavily dependent on opening draws.
If I were to make any changes I would probably consider adding a 2nd N-1 for the mirror, and swap out first Aid for either Bubble Shield or Arch Caster to help with the SAD and Mill matchup.
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Could you put some matches with this list on your channel? I just found 1 video and wanted to have a little more material to study the list. |
Hello! it was great to see you guys do so well with this. I've been toying with it since the Discord leak. Motivate was a great alternative to Truce, would you still play it over Truce in Standard? And in a Standard version, would Weapons Factory Alpha - Cymoon 1 be better as it benefits your opponent much less as almost any other deck will claim faster? And other than Scruffy Looking Nerf-Herder, how are you stopping your opponent from discarding your Shadow Caster? Would you include Shield Generator or Friends in Low Places in Standard? Thanks, Hessian