lengelmp 1152
Load Palp up with some toys. Use New Orders to get Cargo Hold if you lose the roll off. Put Training on TIE Pilot. Use Cargo Hold to put Training onto Palpatine. Use The Price of Failure to get double use out of Palpatine one round and to ensure that your opponent doesn't move Training back onto the TIE Pilot. Load Palp up with some toys. Use cards to control what they are doing. Use Rise Again and Force Illusion to keep Palp alive. If you win the roll off, split the shields. You don't want TIE Pilot to die too soon.