stranglebat 832
Reworked from some extensive TTS testing, Suppression is back in as the 0 cost removal is necessary. Surgical back in to take out opposing PU and inspections. Bombing run is in to eek out a little bit more damage from what im already doing with snap.
I am currently working on an alternative list with rebel war room and rocket launchers as a way to get snaps last dice resolved which often gets left in the pool and is not quite as devastating when they decide to pay up for the BF.
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