Bigulf 821
I won last week's tourney (10 people) playing. Tons of free events and a typical turn should end with your hand empty. Lots of redeploy to keep the guns going. You have to hard Muligan for Aftermath as it is the main source of your added resources to play Endless Ranks. I played Vader/Raider and he dealt 48 damage before I finished him off. I don't play Training because I like redeploy better, I also don't feel speed is needed at all so I don't play Wingman, Squad Tactics, or Tactical Mastery.
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DH-17 Blaster Pistol is too good. I don't think Training is bad, it just is too costly for what I am trying to do. |
Interesting. With you on most of these cards, but you think Battle Formation is the correct call over Flank? Flank seems like a good include if you have 3 character and aren't worried about speed, right? So why the ambush card instead? Just curious. |
Probe seems like a really odd choice for this deck, when do you find it useful? |
Flank is great, the 1 cost is rough some times when you are trying to ramp to 5. Battle Formation is the only "trick" card in the deck. With the dice in this deck very damage consistent with lots of damage sides, rolling 3 dice then resolving without opponent able to respond can be powerful. Probe is great when it hits, you know PoeMaz has that Hit and Run or Rainbow FN has that Enrage, it is nice to get them or any removal. |
Maybe put Training in for DH-17 Blaster Pistol since there is better die sides and more disrupt for imperial inspection. It is nice to get a 1 cost upgrade out though.