eVader/Guard

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AZSharksFan 1

I've been playtesting this since the Fast Hands nerf and feel like it runs a bit more consistent due to Royal Guard's special ability and his better die. I like running the extra upgrades like #Force Speed and Comlink as I find FS is great early game due to its 0 cost and you can always replace it after a couple turns if needed. The Comlink has a great ability as it enters the battlefield, the focus sides work great with Darth Vader - Sith Lord's dice, and it can be played on the guard if needed.

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Orionfire 1

I like that you added in Comlink. Will have to try that in my deck.