Unkar's Docking Bay

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JohnGobeilSKB 614

Unkar Plutt is one of my favourite characters in Destiny, hands down. As much as everyone has hopped on the Thrawnkar train, it's still a mill deck and mill decks struggle against serious agro decks. This deck is my attempt at turning Unkar into a resource engine for a support deck. 4 dice and 29 hp sounds like a great start.

I like around 8-10 control cards in most decks, so we start with those. Logistics, Tech Team and Friends in High Places for some extra economy, then it's all about putting in the work with Unkar's ability. Imperial HQ will help indirectly with economy by taking care of some of the pay sides on the supports. The LL-30 Blaster Pistol is the perfect upgrade to compliment the deck as it has 3 damage sides, redeploy, and the special can add some consistency to the supports. Depending on how the deck plays, I may remove the two Quadjumper for an extra AT-ST and LR1K Sonic Cannon, as they will be the superstars of the deck, and are ideal targets for finding when you play Friends in High Places.

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JohnGobeilSKB 614

Edit: replaced Electroshock with Pinned Down as Unkar is likely to be the first to die.

Jorgyn Ryys 190

I play a deck very similar to this. Same character composition. You are going a different direction. I am focusing on going big with AT-ST and Cannons and Droids. Yes, Droids. I am very curious to see how this will do going wide like you are doing.

JohnGobeilSKB 614

@Jorgyn Ryys I'm going to be playing some TTS games in about 30 mins. I'll give it a whirl. I should be recording and putting them up on Starkiller Base.