Snap Solo 2.0

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Jar Jar Abrams 1

Never let your enemies have resources! Put your first upgrade on Han Solo to convince them to go for him first, as they should, if your opening hand doesn't have a support mulligan for one. The rest is pretty self explanatory, produce shields on Han then move them to Snap if needed move damage dealt to your charaters to the battlefield and I would put the damage on the opponent when it hits three then start over. If your dice do roll cold discard long con to re-roll then when you get the second copy of it gain three resources, you also have C-3PO to make any of your sides except for a blank to damage. Have fun and remember. Never let your opponent claim!

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