Red/Blue Specials

抽牌模拟器
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Derived from
Red/Blue Specials 0 1 2 1.0
灵感源自于
Red/Blue Specials 0 0 0 3.0

seatbelt 1

So this is an attempt at aggro/control built around specials and special chaining. I've not been able to actually play test yet at all, but the general gist is to get big upgrades out early and often, and chain specials to both dish out damage while simultaneously controlling the opponent's pool and building your own characters up with shields.

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