Cyclers

抽牌模拟器
可能性: 0% – 0% 更多
Derived from
Rainbow 7s OTK: 6-0 Galactic Qualifier Day 2 38 31 28 1.0
灵感源自于
暂无.

xchitown88x 40

This deck was based off of the 'standard' OTK-Sister deck. It's probably not very efficient but it is a fun combo deck to get a "WTF are you doing?!" from your opponent.

@justrick has a great writeup of the deck he used at the GQ's for a basis on the idea of the OTK deck.

I put Maz's castle to help preserve cards and slow down the cannibalization that happens from FIHP. Otherwise, Anaxes is fine. You could also add Aphra instead of Guavian, but I tend to shy away from 3 die 3 character decks.

Playing the Deck:

This is a combo deck based on the idea of keeping 7th Sister Alive. The idea is to set up your board state so that you have multiple avenues to victory. Rather than opt for a defensive and tanky 7th Sister, I opted to provide options to put multiple threats out to put pressure on the opponent.

  • Turn One FIHP: A Seeker Upgrade + Seventh + Ability Seeker can get you that T1 FIHP. Pulling the Strings helps you set up a potentially devastating T1 ATST or other big upgrade.

  • Delve and Premonitions set up numerous possibilities to get early threats out on the board when you can't hit what you need for FIHP early game. Cienna and the Guavian can link up to get you additional resources. If you can't get a FIHP off, then use these to play an ATST or T-7. Playing the T-7 on someone other than Seventh takes the pressure off of her, as the 4 or 5 for 1 of the T7 is like having another ATST on the board.

  • This deck wil often get to 5 resources. If you were able to cheat out an ATST, Cienna's ability can get you an extra reset. Alternatively, Ace in the Hole Crime Lord can help reduce the # of threats this deck is facing.

  • Opening Hand you would like to see either your cheating in cards such as FIHP or Delve and an ATST or a T-7. A seeker Droid is also a good first turn upgrade. Hopefully you'll either have a Best Defense or 0-cost mitigation card to stall their set up and slow down their ramp.

  • Slow roll out of the gate, and react to how your opponent plays their opening. Don't be afraid to take shields and resources.
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