Children of Dathomir

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PalpShuttle 147

A thematic, mono-blue, and mid-range villain deck that I have yet to test, but looks promising. This deck consists of few even cards, so one can consistently roll out Maul and focus into damage. The control suite consists of standard villain blue die mitigation and control, with Dark Scheme to consistently control your opponent's next hand, and Stronger You Have Become to reroll heavily later in the game. Enrage to strip shield from Fortify and play a lightsaber in round 1. Depending on test games, I may remove a Rise Again in favor of more weapon tech or more control.

Thoughts appreciated!

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