Sticks and Stones

抽牌模拟器
可能性: 0% – 0% 更多
Derived from
无.这是原创牌组.
灵感源自于
暂无.

twisp42 1

This is a straight forward deck all about rolling out consistent melee damage.

2 个回复

Lopsinho 1

lots of anti synergy. aaylaas special doesnt fix zeb. binds all things doesnt 1/2 of the upgrades. guard doesnt work on zeb

twisp42 1

The lack of synergy between Aayla's special and yellow was definitely one of the things that concerned me when I created the deck. As was the fact that I'm not use Zeb's card text at all. In practice, it hasn't seemed to matter. I tend to have 2-3 blue upgrades relatively early (as I've chosen cheaper ones). Rarely do I have no use for Aayla's special, though it happens now and again. Usually I use it for Force Speed or to move the Heirloom's to a 3 damage side. In practice, also I only ever overwrite another weapon with the Vibrocutlass, which I sometimes do for second chance as well. Otherwise, it binds all things still tends to provide 3-5 savings on deploying weapons / force speed. Yeah, it would be nice if Guard worked with Zeb but again, I usually have either Aayla's dice or a blue upgrades to use it.

The point of the deck is that many of the weapons have three melee damage sides, the characters themselves have a lot of melee sides, and it really is just a deck on autopilot putting out a solid amount of damage.