Maul Kallus

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xsund3rx 9

Just built this deck tonight and play tested against a friend. managed to beat Yoda/Sabine twice, Yoda/Qui Gon twice and Obi/Maz. only loss was to the Obi/Maz due to a round 1 god roll that dealt 13 damage to Kallus straight away.

The damage potential is scary, hitting for over 5 with Kallus each turn pretty easily. There's loads of mitigation and Kallus' power action is amazingly fun to maximise the damage.

Looking for any feedback, improvements or curious if any one has ran this in a tournament and had success? What do you think it's weakness could be (other than a round 1 god roll) Thanks

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Ramin2-D2 550

maybe add in Imperial HQ, since resources are hard-pressed in this deck. run Crossguard instead of Makashi, for more blue weapons.