Servants of the Sister

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Servants of the Sister 0 0 0 2.0

chinovalley 322

Been playing around with 7th Sister and Servants of the Dark Side--it's been a solid deck so far. Have beaten some tier 1 meta decks with it, it's fairly consistent and fun to play. Load up the Sister with two upgrades and force the damage output as hard as possible. When the Sister is defeated, move her upgrades to the Servants and keep pounding. This deck is all about whacking with the sticks, and not losing those upgrades once you've invested in them. Servants offer a built in redeploy, of sorts, that keeps the whacking sticks in action.

Ideally the opening hand has It Binds All Things and at least one 2 cost upgrade. If Respite also in hand then getting one of the two 3-cost upgrades is also very strong, or getting a couple 2 cost upgrades out turn one. The Servants have a big 3 for 1 damage side as well as a focus for a bit of dice correction. The seeker droids, especially once you have one or both ID9 upgrades in play, are fantastic dice--either do straight up damage or use the focus to fix other dice, or discard/shields/disrupt as needed. Good versatility.

I've considered putting in No Mercy for some extra burst but so far haven't needed it. Price of Failure is also enticing but it defeats (pun intended) the purpose of the character/upgrade synergy--though having one in the deck might be good to kill your own 7th Sister to accelerate the damage output when the opponent seems reluctant to get the job done and watch the big sticks move to the Servants. If I were to trade out cards I'd put in one each of No Mercy and Price of Failure, removing two of the 1 cost mitigation cards--probably the flanks since you want the blue cards for No Mercy.

It's a solid deck, fun to play, hits hard.

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ScottyWhite 136

i had a built with this it can get fun. It's a little squishy but I still like it. Great deck.

chinovalley 322

Thanks Scott--it's a little squishy but it also hits like a truck. The Servant redeploy ability also helps the damage train from being derailed. That's also a reason this version has more mitigation than I would normally put into an aggro deck--if 7th Sister stays through the 3rd turn then usually this deck wins (though haven't tested against mill). Unyielding is an all-star in this deck to secure kills--many players get way too comfortable with their shields and Force Illusions. In a local tourney last night I was able to beat Boba/7 by killing the opposing 7th Sister in round 2, who put out a Force Illusion while I had lethal damage on the table, to which I responded with Unyielding to defeat her. This left enough punch on the team to finish off Boba (with redeployed weapons when my own Sister was defeated) before he got fully loaded with his own upgrades. Tough game but this deck has some moxy. :)

ScottyWhite 136

Awesome. I may have to tinker with my version of this, I loved it and played it before Legacies came out. I like Unyielding as well as No Mercy

chinovalley 322

I'm considering No Mercy, as noted in my original deck notes. Maybe remove one Flank for it. Price of Failure (also discussed) is probably not as useful in this deck to make it "OTK-ish" though it's tempting for those situations where securing a character defeat will turn the tables in a match. The deck is not heavy on resources so that's always a consideration when adjusting the events (which is why getting a first turn IBAT is so helpful). No Mercy has a place, though--I probably will try that out in future matches to see how it plays.

Rogueninja6661 16

This deck looks like fun didn't get a chance to play against it last night though. Hope you bring it next week.

chinovalley 322

I wanted to test it against your Raayla deck but alas, we didn't get to have that match. We'll meet in the next one or on TTS sometime, would love to see how this does against the tough hero blue deck that you're running.

chinovalley 322

Just occurred to me that this list is slightly changed from the one I ran last night. Took out the two VKs and put in the two 3 cost sabers. Better IBAT synergy and, well, Kylo's and Maul's sabers are just fun. :)

StaticCat 40

Love the deck but I have only 1 real question why don’t you have Heirloom Lightsaber in your deck? Personally I’d take out the Maul's Lightsaber and Kylo Ren's Lightsaber and put in 2 Heirloom Lightsaber which already have redeploy on a blue character so you could in theory move those over to the Servant of the Dark Side then use their ability to move something else as well. As well equipping them with cheaper upgrades to make them even more of a threat. Also, perhaps Lightsaber Pull to get them faster. Regardless love the deck.

chinovalley 322

Hello StaticCat -- I don't find that having redeploy weapons is necessary. The idea is to get a kill on turn 2 and finish the game by turn 4. Not really enough time to worry about needing redeploy weapons, and when playing upgrades you want 2 on the 7th sister first if possible, then play others on the servants. 7th should be (and usually is) the first target so having the third spot for Force Illusion is helpful. Biggest thing to remember is that playing a Shoto and ID9 together do not trigger the Shoto effect, so keeping those on different characters is optimal play. In addition, Kylo's and Maul's sabers are just better than Heirlooms for damage and ability. Not even counting the additional use of Maul's saber, if you have the spare resource, the damage sides are stronger and they both have 4 damage sides instead of 3. As one offs in a deck that has redeploy built in, it works well. This deck wants to hit hard, if it can navigate the minefield of mitigation--which having three characters helps the slower tempo and not commit tons of dice to the pool at one time (for those Force Misdirection/Mind Trick/Feel Your Anger plays). Claiming isn't a priority--doing sufficient damage each round is the key. If you're not getting a good turn 2 (or a fantastic turn 1) kill then you're going slow. Game condition will affect that of course, but not applying consistent damage each turn hurts this deck. Have to keep the pressure on the opponent and not let them have big mitigation plays.

chinovalley 322

Updated the list before WotF dropped today.

swdestinydb.com

Will keep tinkering to see if WotF offers up some good alternatives for the deck.