Piett & Pals

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BlanksShotFirst 15

After having a good time with Calling In Favors Piett, which slams out high cost supports using Mobilize and Delve, I've come back to make something more consistent. But it's incredibly frustrating when your 5-cost Pirate Speeder tank farts out a blank or two shields.

So, we're limiting ourselves to Hailfires and Planetaries (though I might eventually cut one of them) because of their guaranteed indirect damage abilities.

For the rest, the ARC-170 and Sebulba's are he gold standards. The ARC packs 3 (50%) strong damage sides while Sebulba's guaranteed indirect damage lets it perform far beyond your typical 2-cost.

The rest of the supports aren't nearly as great, but they're still solid enough to run with Piett and for Hailfire/Planetary. Ark Angel doesn't have a great die, but it's grown on me and the ability is quite clutch. Slave 1 functions as a sort of inferior ARC, but its Power Action gives it some measure of reliability.

For characters, Piett is Piett (decent dice, ability that holds the deck together and makes $$$).

Rebel Traitor is about the only yellow generic worth a damn, having an honest-to-god resource side. His ability is mainly used to stall for He Doesn't Like You or to roll more enemy dice in the pull to set up mass mitigation.

Veteran Stormtrooper is a character I'm wavering on, despite his merits. For one, he's a lump of 9 health to keep you in the game as long as possible. He's got 50% damage sides, opens up The Best Defense, and has an incredibly hard hitting 3 indirect to luck or Bait And Switch into.

But maybe Dark Advisor + Fortify/Taking ground could make for a good alternative. Lesser health, damage, and the loss of The Best Defense are balanced with blue mitigation and a focus side. Something to consider...

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