Stop Or My Mom Will Shoot

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eTalzin/MSCx2 0 0 0 1.0

BG73 14

Thinking of taking this to next SC - not sure if I have the event suite right just yet - any comments appreciated. The plan would be to mulligan for chance cube / holocron to start the Mandalorian Super Commando power action recycling as soon as possible.

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ussgordoncaptain 117

Some suggestions ( I play momma mandos a lot and have a 7-1 record in TTS league with them and over 100 games playing the deck)

Battlefields Rift Valley - Dathomir is a trap, your opponents will almost always be faster than you, and thus Rift Valley - Dathomir will mostly be hurting rather than helping. A better battlefield is Arena of Death - Nar Shaddaa. You are very unlikely to claim and when you do claim the battlefield it is typically because you are at the end of the game. Arena of death can function as a Planetary Uprising in that scenario.

Upgrades

I wasn't a fan of the holocron package in the 10 games I played with it, though the sample size was low so I could be conivinced that it is good. if you do play it though play Force Wave because that card is good enough to hardcast, and it does a lot of work vs hero vehicles.

Cut LL-30 Blaster Pistol for Hunting Rifle costing 1 is a huge boon to this deck since both Mother Talzin - Nightsister Matriarchand Witch Magick are dependent on having a high density of odd costed cards in your deck.

Consider playing Crystal Ball you need enough equipment so that you can use the mando's power action when you don't draw Chance Cube, though it is definitely a nice card because the focus is very valuable.

Events

Cut Electroshock and Outnumber there exist better removal options that have less restrictive casting conditions. Cut Hidden Motive because it is even and even costed cards are yucky with talzin's text box.

Add

Risky Move Free-For-All and 1 Force Illusion Risky Move is an incredible peice of removal since it gets rid of chance cube 3 sides all the time. It also rids you of obi wan's 3 melee side and other big sides that oppnents will be focusing toward. In this deck it basically has no drawback. Force Illusion has a moderately sized drawback but the power level is really high. Free-For-All is an incredible card that you missed. with all the holocrons and other cheap dice you have you can get a lot of dice onto the table then Free-For-All wins the game.

TLDR

-1 Force Push

-1 Force Rend

-2 LL-30 Blaster Pistol

-2 Electroshock

-1 Outnumber

-2 Hidden Motive

+2 Force Wave

+2 Hunting Rifle

+1 Force Illusion

+2 Risky Move

+2 Free-For-All -1 Rift Valley - Dathomir

+1 Arena of Death - Nar Shaddaa

BG73 14

Cheers for that - some great bits in there. I hadn't thought about Free-For-All, I normally play heres, so it isn't a card i'm looking at very often - but it could be a massive play in this deck at the right time.I had the LL-30 Blaster Pistolin there for the redeploy (and kind of left over from my first versions of the deck which didn't have the holocron suite).

netherspirit 32

You stole my deck name.