SnoMandos: store champ runner up

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Snoke Doggy Dawgs (Top 4 - 27 Players SC 12/08) 1 0 0 1.0

amustoe 47

Piloted this to a 3-1 2nd place finish at Level 1's Store Championship in Kansas City. We had 15 participate, we have a great destiny community in KC. This deck was designed to be resilient against the rock, paper, scissors of aggro, vehicles, mill.

Game 1: elite Obi-Wan Kenobi - Jedi Master one die Cassian Andor - Rebellion Operative. Win.

Game 2: Kylo Ren - Tormented One/Arihnda Pryce - Unscrupulous Governor. Deck is 1/3 yellow, 1/3 blue, 1/3 grey. My opponent didn't draw many upgrades. This deck excels at any big/little character combo. Win.

Game 3: Mother Talzin - Nightsister Matriarch and two Mandalorian Super Commando. May the best Mandos win! Focused down Talzin early with a first action kill round 2. Then slugged it out trading power action damages. Went to time, I won by 5 health or so.

Game 4: Luke Skywalker - Reluctant Instructor/Rey - Finding The Ways. Loss, no cut so we only played one. My power action shenanigans weren't enough to overcome his shield generation. Nathan is a great player and really nice guy, congrats on the W!

Muligan for: Force Speed, Chance Cube, LL-30 Blaster Pistol. A great opening hand are those three cards plus 1-2 zero cost mitigation: He Doesn't Like You, Doubt, or Hidden Motive. In a mill match look for Chance Cube and Mandalorian Vambraces. You can bounce those back to your hand to try and sneak around some of the mill tactics. If you're lucky enough to get the Mos Eisley Spaceport - Tatooine battlefield you can claim and put a card back in hand as well. I rarely win the opening roll-off.

Optimal plays are a force speed on Snoke with a two focus, into All In. Don't sleep on the Sith Holocron for the side and fodder for He Doesn't Like You. I also found that opponents will mitigate the Holocron side because they don't know what lurks in my hand. Force Jump can also do a lot of work. In the future I would probably swap out 1 All In for a Armed to the Teeth as a closer.

Steady, un-mitigable damage with Mandos power actions and Backup Muscle. Reliable damage sides with Snoke's focus sides and Power From Pain. Super fun deck to play, very consistent and 29 starting health!

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