eSnoke/Ciena/Mando aka StarJumpers with write up!

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grifter2112 14

Starjumpers is a deck I have been working on for a few weeks now. Please let me know what you think! I play conservatively in a lot of ways so I don't mind taking my time to focus and maneuver the dice. Screw Kylo. I was attempting to make a deck that can fair decently against whatever the meta is currently favoring.

General idea

This is very much a control deck. You have a lot of options and all of the cards synergize together well. All appropriate upgrades can be deployed on any character. Keep in mind that you can use your battle field to gain a resource from the DH-17 or the chance cube every turn. This is useful for moving upgrades around or if you actually need that extra cash. This deck can be flush with cash depending on your draw so resources should not be a problem. Also screw Kylo.

Ciena

She is very close to the die of a commando. She is actually superior in a few certain areas. Her two resource sides are perfect power action targets for Snoke. I will generally focus into her resource sides the first round or two of the game. If you dont have anything to play from hand, her +2 range side goes perfect with Mando. People will target Mando or Snoke first in most games so I like to put a blaster or two on her. I also try to ensure that she has the ability to be fully loaded by the time Snoke and Mando are down. She is my ultimate LL-30 target as they will redeploy over to her when Mando bites the dust. Against Mill and vehicles its also very worthwhile to power action her disrupt side.

Mandalorian Super Commando

By this point everyone knows how useful these guys are. I opted for a single mando so I could run eSnoke. I generally don't load him up too much as people are keen to see him die. Sometimes its fun to make sure Kylo has a hard time hitting you for 2 every round.

Snoke

Snoke is pretty much superior to any other card I could fit in at this cost point. Obviously he is most useful as a fixer but when he gets Force Rend or Force Throw he turns into a beast. I will also usually drop the Relby down on who ISNT getting focused between Snoke and Mando.

The other stuff

Armor Plating - In some ways almost as good as force illusion without having to mill yourself!

Ascension Gun - Solid damage sides and the ability to use your battlefield if the situation arises. I like doing this if someone with an upgrade is about to die. Chance Cube - great resources or combo with force throw to smack someone in the face for 3.

LL-30 - Drop these on Mando and roll them over to Snoke or Ciena to finish the game

All In - Probably my win condition card. Love it.

Relentless Pursuit - A sneaky way of finishing someone off

Relby-V10 - with all the cash we have this guy is an all-star. Dont sleep on the dice action especially when its a +3 ranged. I wish I had another one!

Force Rend - My preferred method of removing annoying weapons. This thing can be GOLD when it rips out an heirloom right before you go face and drop Kylo so there is no redeploy. This card is also very good against mill as it will allow you to wreck some of their more annoying upgrades and supports.

Force Throw - Just like Force Rend, this thing forces your opponent to change their game plan and really try and stay away from this die. Love it verse vehicles.

Hand guide I love seeing a Chance Cube, a DH-17, one of the following: Force Rend/Throw/Relby depending on your matchup, and some good early game mitigation.

Exclusions Force Illusion has bit me in the butt too many times. I dont run it in this deck.

Force Speed is awesome but I prefer to setup with All In as they likely dont see it coming as much.

Backup Muscle is a great card but I just couldnt find the space for it! Also screw Kylo.

Entangle is a great card and probably the one I would put back in if something else didnt work out. Sadly it just didnt make the cut at this time.

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Razelll 244

I see that you love Kylo. lol