explosive binks

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Gen.Grevs 2

Pretty straight forward here, Sabine has been used a lot, i like playing thermal Sabine a lot so this deck is best for that. Use jar jar defensively or as a free re-roll for Sabine. Recycle the thermal paints for a 2 damage a turn for 1 resource and if you are playing fast and claiming every round its a free two damage as long as you win the initial roll out. really like the V-1s they have been putting in work for me at tournaments, keep in mind they are really good to stick onto jar jar too since you are going for the special, just in case you have max upgrades on Sabine.

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