Button's eDJ/eCaptain Phasma

抽牌模拟器
可能性: 0% – 0% 更多
Derived from
Button's eDJ/eCaptain Phasma 2 2 0 1.0
灵感源自于
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Btons28 77

Updated List. I'd love some thoughts.

5 个回复

Drop it like it's Hutt 166

Subdue over Shrapnel Blast because you avoid the potential of your opponent limiting its impact. I like In The Crosshairs, but it's too expensive to play reliably and good opponents aren't going to walk right into it, especially when they see DJ - Treacherous Rogue and know you'll be running removal all over the place. I feel strongly that Risky Move is too risky, but I haven't actually played it so maybe your value from it is worth the vulnerability.

Btons28 77

@Drop it like it's Hutt, Risky Move has been working out for me just because it gets rid of any die. I tried to focus on that for this deck. Getting rid of character and upgrade is nice but I like to see any dice on it. I considered Subdue over Shrapnel Blast but thought that extra damage blast gives may have been worth it. I have been considering Hasty Exit and Sticky Situation as well. Thoughts?

DrunkenPaladinGaming 56

I don't think Free Fall triggers the DJ - Treacherous Rogue ability, but still decent mitigation. Nice deck I'll probably give this one a try!

Btons28 77

@Jayio00, thanks! I think you’re right about Free Fall unfortunately. Maybe I’ll add back Subdue back in. Do you see or think of any better options? I absolutely love this deck by the way. Only bad matchup is mill. Can’t seem to get there. I lost in three games this weekend with it against mill but dominated most of the rest.

Drop it like it's Hutt 166

Removal from upgrades or supports will help against mill, so you're not losing a card for every removal action. The specials on Cable Launcher and Speeder Bike Scout and the power action on Slave I aren't fantastic (there are better options in blue), but they might provide just enough repeatable removal to survive mill decks.