piett party

抽牌模拟器
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Derived from
piett party 8 6 3 3.0
灵感源自于
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bjmorrissey 222

a bit more of an agro version compared to the last iteration. I just felt it needed a bit more punch so got pulverise in there as well as the deployment which gives it more end game spunk and is also really good turn 2 to get everything out there and focused to money before they kill piett. added in the reconstruct for the mill or unlucky discard when they punch the tie from you or if you draw the planetary early you can freely pitch it knowing you will get it back to have later. just as allot of flexibility as there are big bombs in the deck but if you lose them it will struggle to finish.

cut sinister peace as I found the loss of re rolls too taxing late game and early game I just don't care about 1 die and again would rather keep my cards for ramping out or re rolling into damage next turn. it's a good card but you just can't fit them all and with the 30hp the mitigation isn't nearly as important as consistently playing bombs and the like.

also for consideration is commence primary ignition over pulverise as it let's you cheat out the planetary to get around removal or even worse, use it twice if your opponent has no removal left

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