Ani's Schwarma Shop 2.0

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DarthJarJar66 19

I have found a good amount of success with this deck! On a normal basis, I get about 4 or 5 support cards with dice. I like to read deck dissections, so here we go!

BATTLEFIELD:

Everyone uses it for usually the same reasons.

CHARACTERS:

WEDGE: With the amount of indirect damage in the deck, Wedges usually has the ability to use that +3. If you don't have the base, you can either use his Power Action to change a vehicle die to one or claim the battlefield to do 2. I have yet to see an opponent go for him first, so his power action is used most of the game.

ANAKIN: Anakin is used to get resources and change pod-racers into either damage, discards, or more resources. With this deck, try to get as much resources as possible. I won a game that I did hardly any damage at the beginning, then closed the gap with a solid 9, plus 1 from the Ammo Reserves.

BIGGS: Oh, how my opponents hate Biggs! I feel kind of mean playing both Biggs and Wedges, but hey- if my opponent can do Boba-Phasma2, I can do this!

UPGRADES:

74-Z Speeder Bike is just for the focus, damage, and ability. It is also a cheap vehicle that I can use for Wedges if I need it.

R2 Astromech: This little droid is extremely helpful. I rarely use its ability, but when I do, I don't regret it. After all, "That droid and I have been through a lot."

Overkill: Some solid damage sides for cheap.

SUPPORTS:

Anakin's Podracer: This card gives me shields and resources, plus can be used to discard cards from the opponent's deck and hand to help prevent re-rolls.

ARC-170 Starfighter: The dice are pretty solid, so why not?

Dex's Diner: Best Shawarma this side of the Senate District! Plus, you know, it helps make Biggs go from 6 damage to 2.

Fang Fighter: Please see Arc-170 Starfighter.

Honor Guard: Free mitigation with Tech Team.

Lookout Post: Nice damage sides.

Lotho Minor Junkers: Money money money!

Medical Droid: Heal me!

Mortar Team: With control of the battlefield, this allows me to either use it as a base for + or +.

N-1 Starfighter: Good symbols, plus can help ready my other vehicles for more flying fun.

Podracer: As long as it doesn't get that cursed (I've only got it once in all the games I've played with it, though), this one can give some good damage with Anakin.

Tech Team: This card is priceless! It helps significantly decrease the cost for our vehicles. Just make sure they have shawarma on lunch break.

XS Light Stock Freighter: This is where I keep my Schwarma Ingredients.

EVENTS:

Deployment: This helps for a swarm of vehicles, which can make it hard for opponent's to mitigate.

Easy Pickings: This card can save your thrusters pretty frequently when your opponent has similar rolls. Plus, if necessary, you can remove one of your dice as well.

Flank: With three chracters, it can be used frequently. Plus, you can stall by using your supports first, as your opponent might not see it coming.

Leverage: With a horde of aggro dice, it is often easy to remove dice.

Logistics: SHAWARMA DISCOUNT!

Superior Position: I'll probably switch it for a different piece, as I rarely claim.

Way of the light: Villains are everywhere, so this deck is a light in the darkness.

TIPS TO PLAYING THE DECK:

Gain Resources

Play Vehicles

Blow the crappy shawarma out of your opponent

Visit the All-you-can-eat Shawarma Buffet

POSSIBLE CHANGES:

Strategic Planning, Mobilize, better mitigation, Desperate Measures, some more advanced vehicles I don't own yet, etc.

WHY SHAWARMA: It was originally going to be Ani's Putine Platter (potato "Wedges"), but I didn't know how many people knew what it was or if they would mistake it for politics. So, I followed Toni Stark's lead and went to a Shawarma Shop.

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DarthJarJar66 19

I'm still updating the guide, so it isn't up to date yet.