Darbasti 1
get 5-6 resources turn 1 drop haymakers.
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? why would i do that instead of doming for 14 on turn 1? Grand Moff was just added to try it out. Was admiral before but no real point to it in this deck. The take the battlefield package is going to slowly work its way out but if i run AR it makes the deck stop functioning. Are you saying to swap Wat out for AR+clawdite? id rather just win the game on turn 1. |
use Armored Reinforcement and another Clawdite Shapeshifter, you can go for your first TIE, first action turn 2 play an Planetary Bombardment 4 damages, you don't need the Grand Moff or anything... :)