Gameslayer989 437
This may not be the most competitive deck, but it's a lot of fun. It's a trap can cause insane blow outs, especially when combined with hit and run; not jsut in damage as well. Soemtimes, you want to take it for the resources (especially if your opponents melee). With mos eisely you have a decent chance of getting 5 resources for launch bay turn 2. Ontop of that, the deck is surprisingly sturdy, despite the health pool of 23, guardian works wonders. Currently my strategy playign this deck is to discard most of your hand at the end of every turn until you get key cards like launch bay or its a trap, so Rearm seems a good choice. This deck isn't completely solved however, here are some potential cards to add and cut:
field medic
Squad tactics
Rearm
Block
Leadership
Commando Raid
award ceremony
hit's a trap: strong card but vs melee deck is useless.