Gunmans

抽牌模拟器
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Derived from
无.这是原创牌组.
灵感源自于
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suzan 1

This is my example of fast and aggresive deck build around ability of Bala-Tik.

4 个回复

Elmoth 1

Seems to strike hard if you can get those upgrades rolling, but the low health and the lack of strong resource generation might be a problem, don't you think?

suzan 1

I believe in statistics. Look at this. Generał Veers gave me 50% on , which means 75% chance to success on both dices. Bala-Tik gave me 33% on with 66% chance to success on both dices. Both have shield on dices and Bala-Tik have focus. This means I should have c.a. 3-4 in turn from them. With 2-3 upgrades / supports cards I should make a 6-8 in turn. With Bala-Tik ability I hope to have 10-12 in turn, and to kill 1-2 enemies in turn.

Elmoth 1

I think your assumptions are somewhat overoptimistic (and the statistics you show seem to be wrong since statistical multipliers do not work like that) but if it works for you go ahead. It is similar to the jango-veers combo, so no big issues here :) Cheers!

suzan 1

Unfortunetly You was right. This dack is to slow to be competetive. But I will improve them in future.