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Never For Attack - Qui-Gonn/Rey Deck Of All Things | 184 | 135 | 32 | 1.0 |
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Elhannan 980
Gotta Go Fast
I love my Qui/Rey deck - Never for Attack, but it can feel just a little slow when facing common decks in our developing meta. Rey plus upgrades is still strong, and mono blue still controls and buffs and ramps nicely. So, if our problem is simply one of speed, we need a blue hero who's a little more angry...
Ahh, The Ol' Skywalker Legacy
Yeah, Luke has temper issues. He'll do nicely. Combining him and my most recent Qui/Rey deck was fairly painless, and gets us this: Rey does her thing, ramping the board state, and Luke makes things dead. A fair few shields were removed in the transition, along with a tweaking of the Events toolkit - All In went up, Riposte went down, Force Misdirection is gaining ground with me as a tech card.
I Suggest A New Strategy
The deck's playstyle is to offer opponents tough choices and no time to think about them - stack upgrades on Rey but not exclusively on her, defend both characters and keep your opponent unsure who to attack. Fire out some damage and pass to control the board or claim - you'll rarely have a lot of actions you need to do each turn.
Great Kid, Don't Get Cocky
In transition the deck has become more fragile. Controlling your opponent is more important than it was before, as is playing aggressive and stretching to nail the kill more often - to the point of overextending yourself. These are simply the subtleties of the deck and have to be kept in mind to play well. Also - single die Rey is a lot less reliable in her final form, without careful upgrade choices. Be ready to switch from control upgrades to Lightsabers if Luke drops.
Cards of Note:
Daring Escape - All the peeps be Dodge-ing, this baby costs the same, affects more than Ranged and even has Ambush! Okay, so it's a tad less reliable and I'm playing it alongside Dodge also...
Rey's Staff - Yup, drank the Kool-Aid on this one. After much denial I accept it's a reliable card for triggering melee with a nice special. Very helpful early on, tends to get overwritten with Lightsabers later.
The Power of the Force - This deck only(!) has 10 blue upgrades. Could see this dropping to one after more testing.
13 个回复 |
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Having now played a fair bit with this deck, a few interesting tactics have emerged:
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Hi there, keep those updates for this deck I am going to currently run it. How often do you encounter 3x characters? How does it play out for you, do you tend to win often. What if you get your upgrades at like mid game? What do you usually do? |
Making a smart call on targets is a major skill in piloting this deck - three or more opposing characters makes it even more tough. Early resolving damage generally becomes even more important - get damage on your chosen target as early in the turn as possible. Mulligan aggressively for upgrades, and cheaper ones if possible - a few recent games have been won because of three or so small Blue upgrades in play to utilize Power of the Force - in fact, one time I went Comlink focus -> Force Training focus -> Power of the Force @ 3 to set up a kill response from seemingly nowhere. Oh, and Daring Escape is great - at worst it removes a few blank dice from the table. |
Hi again, I have played against a jango/veers and grevious/bala-tik. No chance to win sadly... I am maybe playing to slow... Was keeping my cards which i get from the first hand all the time, How do you manage to get upgrades early, are you discarding cards, after drawing new ones? Thanks for support :))) |
Any updates here? Are you still successful with the deck? :) |
Well I am playing this deck, exactly as described. My play style might be different from Elhannan, but I was successful with the deck at 50% of the games. It is solid deck. It is at times fast and consistent. Luke is the tanky one. Rey is at times fast and does deal some damage depending on upgrades. Overall I am happy with this. The Only loss so far against decks: eGrevious/eBala-tik and eVeers/Jango. But eVeers/eJango seems to go down by Luke and Rey. It is really 50/50. eGrevious/ebala-tik was a combination against which I could not win, even though the match against that deck at times might be very long, Likely in a tournament meta, you would really score high and probably overcome such decks like Rey/Han or Vader/Raider etc. Try building it and try it out for yourself! |
Deck is still playing fine for myself. eGrievous/eBala hasn't been too tough for myself, since I try to open strong and mow down Bala ASAP. Do that fast enough and Grievous becomes a manageable if scary threat. Update-wise, not much I would change, except for tweaks for your meta. Force Training is becoming a likely swap for Datapad - more reliable money versus a nice but not amazingly powerful card. Like I say, small tweaks at best. |
Obvious update - Nope! Datapad does indeed help with ramp, but the loss of Force Training was very noticeable. Only matchups I've been having definite issues with is heavy control w/firepower - Rainbow Bala/Sister/Trooper/Trooper comes to mind. If you don't find Dodge or ramp really damn fast you'll likely fold to that deck. Right now, looking forward to SoR and new cards to see where mono blue can go ^_^. |
You previously wrote on your Qui-Gonn-Jin / Rey deck that with new cards it will be a good one. What about this one, I honestly do see a lot potential on this one, with tne new neutral/blue upgrades / common/uncommon cards. What are your thoughts about this deck structure. Vibroknife+force speed, might not leave much options against this deck... Thanks for everything, hoping to get my 2 boxes when they will be launched :))) |
Yes, no doubt that Blue Hero overall will be getting a boost, and any deck with Rey and melee dice in will be running two Vibroknives - they're crazy. My current Luke deck efforts are aimed at Luke/Maz with lots of silly old and new yellow tricks. I will undoubtedly revisit Luke and Rey, with a horrifying pair of knives in hand, and Guard, and Close Quarters Combat. ^_- |
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In short 1. Yes, and 2. Eeeehhhhh... Add in the new Blue Hero favourites - Guard, Makashi Training, Vibroknives and Luke/Rey is made pleasantly powerful. Force Speed, however, is still one of the main methods of keeping up with the new hyper-fast meta. There is some mileage to be gotten out of more ambush tricks on Rey - abusing Starship Graveyard, Vibroknives and Holdout Blasters to chain activations could just about replace Force Speed, but more likely just works better in conjunction with them. |
Tested this through the week, went undefeated at a local tournament. Heck of a deck, seems the build is pretty close to set. ^_^;;