hamberglar 98
This deck is pretty straight forward with a couple combos.
Scavenge + Rearm/SG lets you get some of your pitched cards back for the late game (namely AT-ST and Millenium Falcon, which will rarely be played after going off of Poe's ability).
Daring Escape + Negotiate lets you remove a lot of dice.
Flank and Strategic Planning are just decent disruption effects that synergize with your deck pretty well. You often will be readying a couple supports while your opponent is activating their characters, so you can Flank without passing.
F-11D is, in my opinion, the best weapon in the game. 2 resources for a die with 4 damage sides is pretty good (only one of which is 1).
BB-8 lets you even out your DL-44 and DH-17 rolls, and he's otherwise pretty good value for one resource.
This deck will almost never capture the battlefield late game, so the battlefield you choose is really up to you. I think that SG gets you back in the game if you're behind a lot better than others, but you might choose Echo Base or Frozen Wastes because it'll be more relevant in the early game when you're more likely to capture it. New: Emperor's Throne Room to pin down combat with Millenium Falcon.
Changes since last publish:
Switched to Emperor's Throne room. I think having the combo on board is worth more than Starship Graveyard. You can choose whichever.
+2 Disarm, -2 Supporting Fire (just a better card)
+2 Electroshock, -2 Rearm (rearm just didn't do anything, also just a better card)
Have you tried Outpost as another way to resolve specials?