原作者为 Alsciende (NetrunnerDB and ThronesDB).
由fafranco82改良并适用于星战命运
请联系:
由螺旋的风筝翻译为中文
请联系:
bug和建议请反馈到 GitHub.
你可以通过Paypal打赏.
The information presented on this site about Star Wars Destiny, both literal and graphical, is copyrighted by Fantasy Flight Games. This website is not produced, endorsed, supported, or affiliated with Fantasy Flight Games.
The point of this deck is to ramp either very high damage KyloSaber/Mind Probe or high control. Use your dice+control events to keep them on their back foot while continuing to ramp with Sith Holocron, and battlefield control. I was running two it Binds All Things, but find once I get three very good upgrades on Dooku it becomes more about controlling their dice and they lose value mid to late game. Replacing one with Power of the Dark side can help mitigate the value lost while giving you a better support option in mid to late. I also find Abandon all Hope to be very helpful once you are ramped up you can really stall an entire turn more often than not they will pitch resource and use cards to reroll. Just control their dice and you will have a big opening. So far it feels very stable and consistent.