Mono Yellow Aurra

抽牌模拟器
可能性: 0% – 0% 更多
Derived from
无.这是原创牌组.
灵感源自于
eAurra/Jango - Boba's Bumrushing Buddies 2 1 2 1.0
Aurra-Tik 3 2 1 1.0
Mono Yellow Aurra 0 0 0 2.0

Deck104 61

Check out my video playthrough here: https://youtu.be/i7MnLRRYSIA

Aurra Sing is very good, and if you've ever played with General Grievous you understand how little help the both of them need to inflict a lot of damage.

Mulligan for a 2 cost equip, if you have one try and get fast hands or a backup muscle for immediate discard. Against a heavy range deck, keeping Personal shield is also great, and is a better turn one play than Holdout Blaster. In fact if I can, I try to save Holdout Blaster for turn 2, opting to put an Ascension Gun on Bala turn 1 if I have both.

I've gotten a lot of flack for the low health pool of this deck. But, currently I'm 24-7 with it on TTS. I'm 0-fer against Palpatine, and I think it's just an autoloss, but I am wondering if we play it slow and really try and load up the shields we can get there. Switching the battlefield out to Starship Graveyard could be a consideration as it would let us loop Armor Plating. Armory could also be a good battlefield call to push some upgrades out late game.

Remember Aurra makes every card a logistics.

Fight Dirty and Armed to the Teeth go a long way toward ending the game quickly. You should be able to kill someone Round 2 every single game.

There are a bunch of playthroughs of this on our youtube channel. Please check us out at www.youtube.com/thehyperloops.

4 个回复

mykelen 118

Is Bait and Switch that good, especially in this deck? Not many resource sides. I know that everything is cheap in this deck, but does it work that well or is it a just in case type thing? I'm really struggling with deciding to use it or not.

Deck104 61

There aren't an overwhelming amount of sides, and it isn't something I hold onto for a bunch of turns b/c it might work out (you don't end up holding onto much in this deck), but it's been very strong. I think it's the best common in the set.

The cheapness is great. It's excellent against Unkar Plutt, it means that we don't often have to cash in our own resource sides. Defintiely try it out, and play it aggressively; I think you'll like it.

staglore 14

Have you tried Starship Graveyard - Jakku as your battlefield? I think you could get more mileage out of that than you will Docking Bay - Finalizer.

Deck104 61

@staglore the idea is to get minimum mileage and prohibit my opponent from getting any. I really don't want to give Second Chance/Ammo Belt Decks or Rey/Ambush Overwrite decks to get any sort of major advantage against me. - the idea here is to be able to discard backup muscles when you have to and then play them for free. Some decks will be able to take advantage of this, but not a ton.