licasanova 94
Zero To Hero
This deck was always tough, but not quite super hero status. Since SOR dropped, this is now one of my favorite, most consistent lists playtested over the past 5-6 weeks.
Inclusions
Previously this deck used to struggle with damage output, with Qui-Gon being a mixed bag of offense and defense. Now, with cards like Synchronicity and Vibroknife, this deck has scary damage output and a mild bit of burst to contend with the speediest of foes (looking at you, Poe Dameron - Ace Pilot).
Your Eyes Can Deceive You is one of the best supports in the game. Believe it. Mid-to-late game having it out is pure joy, rolling shields with Qui-Gon is a breeze to land, and free dice control is very welcome in the deck. This is an auto-include, and I wouldn't make any variations of this deck without it. I've heard many people say that it's slow and expensive - but ask yourself: how many times in your Destiny career would you pay 1 resource for Use The Force? This is a defensive UTF that keeps on giving.
Force Speed is a bit iffy. While it certainly is a solid upgrade, it does little for you late game save the ability to reroll and resolve to push damage. The 1-Focus side is always welcome, but you'll find yourself replacing it when a character stands alone and needs more damage assistance late-game. Considering dropping this to a one-of.
I've made the arguments for Rey's Staff and Lightsaber before - I believe Redeploy to be far more valuable than Luke Skywalker's Lightsaber's ability/die sides. You could go 1/1 if you want, the choice is yours obviously. My pref is the regular Saber. I find myself Guarding the three-sides a lot, which can be brutal to your opponent.
Speaking of, if you haven't used Guard, then do so. Guard, when played properly, allows you to get ahead in the damage race.
There is a lone copy of Decisive Blow because of its sheer ability to swing games. While not really an early game play, the late-game gut punch that this card is - potentially wiping the majority of a turn of an opponent - is a momentum-shifter. Sometimes can even grab a W on its own where one wouldn't have been coming. Destiny > Decisive Blow can recoup a turn where you may have rolled poorly across the board.
Holdout Blaster is here strictly for utility. It should be replaced pretty much immediately. Also, for budget concerns, it can absolutely be slotted in place of Force Speed and the deck still maintains the same level of competitiveness.
Destiny is personal preference, but it absolutely can explode a One With The Force or Lightsaber into play on the first turn, or produce a Decisive Blow when your opponent isn't expecting it.
Secluded Beach - Scarif is a really nice Battlefield here, as obviously you are melee-centric. There's room for play here, you could even go the Awakenings route with Echo Base - Hoth. Giving the opponent shields isn't that big of a deal due to the Vibro hotness.
General Thoughts
Really loving this deck because of its versatility. A lot of combos in here, as well. You can either push the damage envelope with the reach cards, or you can sit back and let your shields do work for you to stabilize from an opponent's attack. Rey's die falls in line with the addition of Vibroknife and the Staff, and the rolls of the deck become more consistent. Guard and Decisive Blow offer a touch of control on your poorly rolled turns.
Opposing melee/Vibro based decks are certainly a problem, hence the two copies of Parry. Your goal would be to bump out the Knife die when possible to allow shields to do their work.
I honestly feel that you're going to see quite a bit of this deck at high levels of play.
5 个回复 |
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"Force Speed is a bit iffy." Hahahaha. |
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It is. I only run 2 FS to see it early game. 1 in play is enough and the second can be fodder. |
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As soon as my Saga Set comes in (that's another conversation for another time) I will be upgrading my Qui Gon Rey deck to something resembling this.