(In Use) No Fights in the Castle

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BobaFettWhere 1

There is only one rule in Maz's Castle. This is a deck designed for control. Maz is very powerful in aggro decks, so my goal is to make her work in a midrange/control setting (mostly for flavor). I am unsure if this deck is capable of offsetting or matching the speed of the new range of aggro decks and ePalpatine, so im looking for suggestions on how to keep characters alive, and how to pilot the deck in certain matchups.

The deck as is allows me to move Second Chance onto my red characters, and move Training onto Temmin "Snap" Wexley - Recon Specialist. It operates to mitigate as much damage as possible to prevent fighting, and gives the ability to deal slight amounts of damage if some enemy characters become a problem with Rebel Commando and Friendly Fire. The rest of the cards in the deck allow it to function as a reletively decent mill deck.

Changes I've considered include:

-Dropping Rebel Commando for Padme Amidala - Queen of Naboo or Admiral Ackbar - Perceptive Tactician

-Going full flavor with Maz's Castle - Takodana as the battlefield to prevent my opponent from having an ability they can use against me.

I came up with the list with help from my community. Please feel free to post changes you would make to the deck to make it better, as long as you give good detailed reasons why. All flavorful suggestions are welcome as well.

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