Hand Mil

抽牌模拟器
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stava600 1

Built around the idea of quickly milling the opponents hand, reducing their actions and hopefully damage, then using hyperspace jump or retreat to limit damage if needed.

The problems I see:

1) Very few dice, results in very little damage/discard output. Not sure what to put in instead

2) Little survivability, a determined opponent could quite easily kill me before I can discard enough cards

Built using cards I currently have, thoughts welcome

1个回复

darthsteves 100

Commando Raid is gonna give you some good rerolls because I doubt youll be playing it. You only have 1 red discard die.